and like lethal areas (lethal red boxes on dangerous parts of the sprites like fangs and claws) which can be numerous and defined per animation or per frame.
of course debug mode shows all extra data rectangles in real time :-)
Welcome to JAKAMY Mohammed's BLOG about his iPhone/iTouch/iPad coming Projects and his past XNA "OnHold" projects : Amazi'n'gh Roots, Prehistoire by JAKAMY Game Engine Demo :-)
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