and like lethal areas (lethal red boxes on dangerous parts of the sprites like fangs and claws) which can be numerous and defined per animation or per frame.
of course debug mode shows all extra data rectangles in real time :-)
Welcome to JAKAMY Mohammed's BLOG about his iPhone/iTouch/iPad coming Projects and his past XNA "OnHold" projects : Amazi'n'gh Roots, Prehistoire by JAKAMY Game Engine Demo :-)
*Prehistoire By JAKAMY backup servers :
*Visit my Microsoft's Challenge Entry with my new Full XNA Game to be :
Amazi'n'gh Roots : DreamBuildPlayContest
*Visit my XNA game Prehistoire By JAKAMY Website( Uptodate URL ) DEMO
*Watch my Uploaded Videos on my YouTube Channel
*My Zazzle Shop where you can find great Tshits under the theme of my previous games : JAKAMY Zazzle shop
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