I can't believe it!. I lost all my free time ever since I registered to Microsoft XNA contest!!.
I didn't even create the game editor video (beleive it or not I didn't had any free evening this whole 3months :-( ).
as a status update:
the game editor is now very complex and at the same time easy to use :-)
the game engine is now very optimized and have new stunning effects.
the monsters animation and sprites are now in HD and fluid ;-)
Various mouth dripping fruits are now added to gameplay to aim for high highscores and 1ups.
Multiple AI per enemies (beside 2 of them).
2 Totally different gameplay( Normal pace, ala shinobi. and Very fast pace ala RunOrDie(sorry no game analogy cames to my mind now ;-p ).
I have to admit that I tried yesterday the demo I released many months ago and was shocked to feel how big the gap is now. Everything Is better and 'RockSolid'!. Graphics, animations, effects, levels diversity, enemies, gameplay, AIs.... Ever since I started creating the game editor I focused on reliability and retail-like quality. Which, by the way, was very tiring and hard but definitly worth it :-)
After the registration periode, the 7 of July will see the start of the project submission weeks. I am still far and yet close to the final build I want to submit. I really can't beleive how hard it becomes to work on a project when we came close to the last lane :-o
Since Ill be very busy to prepare my project submission, Ill again be unable to post, but as soon as I submit it, ill upload all the videos and write posts about all of it :-)
PS: sorry no pics yet(don't know If its by the contest rules to show visual progress or not :-p ) Thanks for you patience ;-)
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