The demo proved that the engine is mature enough to start creating a full game.
Still, many necessary redundant tasks took me a lot of valuable time.
Like: increasing the layer size, calculating its parallax scrolling values, creating animation's sequence data, editing per sequence crop rectangles and many many more.
hopefully I had already created a decent layer editor, but if it proved enough for a 1 level demo, it won't be for a full game :-| .
This way I can finally go to the final phase ;-)
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